As promised, here's the chat logs for session 6.
Link for the transcript
Tuesday, September 30, 2014
Session 6: Rain
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| Image from the handout for Session 6 |
Announcement
Before I go into the session handout. Last night was the official final session for the game, so the good news is I have enough material to write for this blog for a while, but the bad news is that there's a definite end to the game.I'm not going to lie I had already started thinking of a future game in the same city, I mean honestly I personally am interested to see where NPC's and PC's alike ended up after a lengthy time skip, one of the last things I did was to ask all the players "Tell me what happens in the next five years" and to jot it down in a note pad file, I did the same for where, at that moment, I saw the various NPC's who were still alive end up.
I'm not going to spoil and thing about the game right now of course, but I kinda wanted to toss the information out of there that, like the game, there is an end point that we'll hit here.
Monday, September 15, 2014
GM TIPS: Managing Encroachment
Encroachment 101
So lately I've been asked for advise in running, normally on /tg/ or by people in the Rizon chat room, and part of this blogs point is to help GM's and players get a feel for the game.
Saturday, September 13, 2014
Session 5: Breakout
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| Alison Wright, as seen in the handout art for this session. |
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| Kade from the "Secret" handout |
The session handout
(starting with session 5, I started taking the time to draft up proper handouts for the group, little short story formatted booklets that served to bring the PC's up to speed without having to make them sit through lengthy monolog sessions)Sunday, September 7, 2014
Session 4: Firestarter part 2
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| At this point, I'm pretty sure there is something wrong with me. |
Random Thoughts
So session 4, was a pretty major shake up in the
game, it was the departure of one player, and almost got the party
killed. Kendall's player left in the middle of the session, stating
that due to work commitments they didn't feel like they could really
give the game the commitment it deserved.
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