Tuesday, December 9, 2014

Session 7: Trauma


Handout image depicting Alvin on the operating table



Before we start

Before we get going here, a bit of an announcement, I know it's been a pretty painfull amount of time since I wrote up session 6, recently I was diagnosed with Depression. I'm doing better now, and I'm in a better place to pick up the blog once again.

Tuesday, September 30, 2014

Session 6 Transcript

As promised, here's the chat logs for session 6.

Link for the transcript

Session 6: Rain

Image from the handout for Session 6

Announcement

Before I go into the session handout. Last night was the official final session for the game, so the good news is I have enough material to write for this blog for a while, but the bad news is that there's a definite end to the game.

I'm not going to lie I had already started thinking of a future game in the same city, I mean honestly I personally am interested to see where NPC's and PC's alike ended up after a lengthy time skip, one of the last things I did was to ask all the players "Tell me what happens in the next five years" and to jot it down in a note pad file, I did the same for where, at that moment, I saw the various NPC's who were still alive end up.

I'm not going to spoil and thing about the game right now of course, but I kinda wanted to toss the information out of there that, like the game, there is an end point that we'll hit here.

Monday, September 15, 2014

GM TIPS: Managing Encroachment

Encroachment 101


So lately I've been asked for advise in running, normally on /tg/ or by people in the Rizon chat room, and part of this blogs point is to help GM's and players get a feel for the game.

Saturday, September 13, 2014

Session 5 Handout

Once again here's the chat logs for the 5th session of this game,

CLICK ME!

Session 5: Breakout

Alison Wright, as seen in the handout art for this session.
Kade from the "Secret" handout



The session handout

(starting with session 5, I started taking the time to draft up proper handouts for the group, little short story formatted booklets that served to bring the PC's up to speed without having to make them sit through lengthy monolog sessions)

Sunday, September 7, 2014

Session 4 Transcript

Here's the transcript for session 4.

Link

Session 4: Firestarter part 2



At this point, I'm pretty sure there is something wrong with me.





Random Thoughts

So session 4, was a pretty major shake up in the game, it was the departure of one player, and almost got the party killed. Kendall's player left in the middle of the session, stating that due to work commitments they didn't feel like they could really give the game the commitment it deserved.

Tuesday, August 26, 2014

Session 3 Transcript

Here's the transcript for the third session, it's actually honestly the shortest one of them all so it won't take that long to read

Here's the link

Session 3: Firestarter Part 1

The art for the session hand out, can you tell I had a theme going here?

General rambling


Firestarter was probably the shortest session as one of the players ended up dropping out early. Kendall's player. so as a result, not a whole hell of a lot got done, This was however the first session where Lamas made it, so his character Jordan was introduced this session in a pretty comical fashion. In which he was introduced as a classmate of Alvin's who just happened to be present durring a scene where Kendall warded Sarah....

Saturday, August 23, 2014

Session 2 Transcript

Once again we have a lengh chat log for anyone curious as to the details of the session itself, if I had more time on my hands I'd probbly compile this into a proper novella...

In any rate, here it is.

Session 2: Betrayer Part 2

"Lisa" The renegade being, and art from the second session write up.

Rant mode go!


Second session of the game was really a kick in the nuts all around, it it was probably the longest single fight in the game, and it really did a wonderful job of setting the tone for the rest of the game.


Thursday, August 21, 2014

Session 1: Transcript


So the point of this post is to drop the paste bin link of the first session, I have to warn you, if you plan on reading it, you will get a more detailed idea of the story of the first session, but open office tagged this as a 74 page file, with over 16,000 words, so it will take a while,

Pastebin link

Wednesday, August 20, 2014

Session 1: Betrayer Part 1

The NPC character Lisa, who's art was used for the post session write up of session 1

Introduction


So this is where I talk about the session and Kinda sort of give my input and I guess the GM's perspective on the game and kinda give a bit of a behind the scene's look at the process that went into writing it. I'll drop a transcript of the Roll20 room chat as a separate post, because it'll probably have to be in a drop box document, or a Google document.

I started writing this session, honestly before I had an idea who was going to be playing in my game. Well Except for Druby, the player of Alvin, as he talked me into running it, I honestly didn't even know what the characters were going to be, the only real "Requirements" I had at this time, was I wanted a UGN agent of some form, and I needed 1 player to play a high school student. I actually rewrote the session notes once I had an idea who going to play what.

Now originally, I was planing for about 5 players, but I only ended up with three, one player never showed up, and a second player had to miss the first two sessions of the game due to family problems, so I had to really do an on the spot rewrite, and some scenes were droped.

 So at this point, I originally was going to have, a Private Eye, a High school Student, his English teacher, and a UGN agent as my party (they fight crime), as well as a fifth player who didn't present me with a concept at that point, and he was the one who didn't make it. Furthermore the person who was going to play the private eye... Well never showed up to play, and thus was dropped after session 2, but I'm getting ahead of myself.


An Introduction from the author

So after some prodding from a couple people over at #Doublecross on Irc.Rizion.Net, I have decided to go ahead and start up a replay blog about my ongoing Double Cross game.

Double Cross, for those of you who don't know, is a Japanese Table Top RPG published in Japan by written by Shunsaku Yano, and published in Japan by the publishing company F.E.A.R.. The game was translated and published by Ver. Blue Amusement in north America.

The version of the game we got here in the states, is the third edition of the game, and the core rules book is actually the first two books of the game line published as one larger book.

Getting back to the point here as of the time this blog is posted, the campaign is 17 sessions in, and 13 scenarios long, a few of the scenarios ended up being split into two parts, due to the medium the game is being ran on, Roll20, or because of time constraints.

Unlike allot of the replays of the game that are put up, this won't be a novelization of the campaign, I really don't have the talent for it, instead it's mostly going to be posting my post session logs from the game, with some thoughts and musings from me looking back at the game itself. I also plan on ripping out the chat logs from the Roll 20 room, and after some editing to cut out the OOC stuff, will post those as well so you can see the actual dialog being said at the time without allot of OOC distractions.

That being said, enjoy the ride, and drop questions in the comments that you guys come up with as I try to put the campaign down to paper.